Innovation

A global quest to design life on Mars

The public entries for the first round of HP’s Mars Home Planet competition blew the experts away — and the contest is just getting started.

By Garage Staff — January 2, 2018

Last summer, Daniel Garcia Espinel was vacationing in the Canary Islands with his wife and three children when a tweet from HP caught his eye: It was a call for design proposals for a colony on Mars — for 1 million people. Espinel turned to his 7-year-old daughter, Amalia, and asked, “Want to help me develop the first city on Mars?”

Soon Espinel’s wife, son, and other daughter joined in as well. Just five months later, their family project — complete with a drawing by Amalia of a logo for their Martian city — became one of nine winners in the first round of HP’s Mars Home Planet challenge. “It was a fantastic experience!” says Espinel.

Launched in July 2017, Mars Home Planet is a yearlong, public virtual-reality project that invites students, scientists and space fans to collaborate on envisioning human life on Mars via a series of competitions.

Nearly 34,000 people participated in the first round through online discussions and collaborations, and close to 500 entries were submitted for six categories, including transportation, architecture and engineering.

Designing a happy life for a million humans

Participants are designing everything from the buildings people might live and work in to the systems for raising the food they’ll eat on the Red Planet. By next summer, the best of these co-created ideas will be turned into a virtual-reality experience that anyone will be able to explore.

To accomplish this, HP partnered with leaders in gaming and computer-graphics design — including talent from NVIDIA, Technicolor, Autodesk, Unreal Engine, HTC Vive, Fusion and Launch Forth — to lend their expertise in VR rendering, 3D modeling and collaboration.

A winning submission for the first city on Mars from Daniel Garcia Espinel in HP’s Mars Home Planet project was a family affair — complete with a drawing by his daughter.

Courtesy of HP

A winning submission for the first city on Mars from Daniel Garcia Espinel in HP’s Mars Home Planet project was a family affair — complete with a drawing by his daughter.

The only requirements are that the submissions be original; support a productive, happy life for a million humans; and respect the physical constraints of Mars. For instance, since it will be impossible to transport all of the materials colonists will need, proposals must make the most of the Red Planet’s own resources.

“We want to do something meaningful — something that's never been done before,” says Sean Young, HP’s worldwide segment manager for product development and AEC, who is helping to oversee the project. “We set the bar high for this program.” 

Exceeding expectations

So far, the response is blowing away the expectations of the experts judging the contests, a panel that includes Dr. Robert Zubrin, president of the Mars Society; Dr. Sanjay Vijendran of the Mars Mission for the European Space Agency; Chris deFaria, president of DreamWorks Animation Group; and architect Daniel Libeskind.

For the first round, participants submitted conceptual designs for the buildings, vehicles, smart cities and transportation systems that will be needed in Mawrth Vallis, or Mars Valley. Project members are using a 3D model of 40 square kilometers of actual Mars terrain that Fusion developed for its Mars 2030 game based on NASA research and high-resolution photography.

But rather than entering simple conceptual drawings of vehicles or living spaces, many of the project members submitted detailed, multi-page packets — some in 3D or with beautifully detailed renderings and drawings, or packed with detailed mathematical equations, algorithms and proofs.

For the innovation in science category, a team of students from the University of Miami in Ohio designed an artificial geomagnetic field that acts as a shield for buildings, deflecting the high levels of radiation bombarding the Red Planet. Unlike Earth, Mars doesn’t have a magnetic field protecting it from deadly cosmic rays.

Xavier Albizu, a winner in the transportation category, designed a multi-utility vehicle that can be used as a standalone rover, a train and a suspended transport system.

Courtesy of HP

Xavier Albizu, a winner in the transportation category, designed a multi-utility vehicle that can be used as a standalone rover, a train and a suspended transport system.

Spain’s Xabier Albizu, a winner in the transportation category, designed flexible vehicles that can be used as standalone cars to explore Mars’ rough terrain or connected together to form a train-like transportation system or hung from a suspension system to make the most of Mars’ weak gravity, which is a third of Earth’s.

The challenge is sparking scientific creativity in participants from Malaysia to Colombia through their shared excitement about Mars and space travel. “It blows my mind the amount of thinking that’s going into these projects,” says Young. “People have superpowers that they don't get to use at work.”

Espinel agrees. He’s a Ph.D. in civil engineering who directs the innovation hub at Spanish renewable-energy company Acciona. His entry gave him an excuse to apply conceptual ideas for a practical purpose, including how to 3D-print buildings using Martian soil or use artificial photosynthesis technology to convert sunlight, water and carbon dioxide into carbohydrates and oxygen. “The project allowed me to include in the proposal some ideas and techniques that I think will help a lot in the future of our planet,” says Espinel. Next, he hopes to persuade friends with expertise in virtual reality and video game development to translate his family’s conceptual plans for Martropolis, the first Martian city, into VR.

 

“It blows my mind the amount of thinking that’s going into these projects. People have superpowers that they don't get to use at work.”

Sean Young, HP's worldwide segment manager for product development and AEC

Call for entries

The second phase of the Mars Home Planet challenge is the 3D Modeling Competition. Participants are using Autodesk software (Autodesk is providing free-trial copies) to create 3D models of buildings, infrastructure, vehicles, parks, schools and furniture — anything a million humans will need to survive and thrive on Mars. Participants can build on the first round’s winning designs or pursue their own flights of fancy. The contest closes on Feb. 25, 2018.

For the third phase, Rendering, participants will be asked to create still, animated, real-time or VR renderings depicting a smart city or region on Mars for a million people. Then, in the final phase, the winning 3D models will be put into Epic Games’ Unreal Engine to create a full-blown virtual-reality simulation. This is where things will really get interesting, says Young, as potentially thousands of participants start collaboratively developing a virtual-reality experience to bring their visions of Mars to life in VR. Experts from Technicolor and HP will shepherd this stage of the project, the results of which will be revealed in July 2018.

From a global call for concepts to immersive VR life on Mars in just one year — that’s the kind of creative collaboration that’s needed on the home planet as well as the red one. Stay tuned.

 

Sign up to help design the colony on Mars for a million people.